Results Of The 2014 Amiga Games Award

For the past few few years the Obligement web site have been running their annual Amiga Games Award, which aims to chart the most popular games released in the previous 12 months for either Amiga OS 68K, Amiga OS4.x, Morph OS or AROS platforms.

Each of the four charts are kept separate, meaning that there's no overall winner across all formats, and as this blog concentrates its coverage on the classic Amiga platform I'm only interested in the Amiga OS 68K chart.

In third place was the much-discussed (and pulled from download) "Smurf Rescue", by Mikael Persson. I must admit to not having tried this, as links to download this title were swiftly removed once Peyo's solicitors got involved.

In second place was "Renegades Deluxe 2014", a remastered version of Wayne Ashworth's original two player shooter, originally released way back in 1995. As with the initial release this is a two-player only title, so you'll need someone to play with.


Finally, in first place is the only commercially released game in the chart; "Tales of Gorluth: The Tearstone Saga". This Legend of Zelda-like RPG pushes the Backbone game creation software to its very limits. Featuring over 5 hours of gameplay, 64 colour graphics, and over 40 pieces of music, this is one of the most ambitious games released for the Amiga in many years.


Minimum specs for Tales of Gorluth is an ECS Amiga with a 68020 CPU, 2MB of graphics RAM and 1MB of FastRam. Recommended CPU is a 68030.

The game can be purchased for £10.99 from the Amigakit web site.

We're now well and truly into 2015, and it'll be interesting to see what games will be released for the Amiga this year. With the recently released "Solomon's Key 2" now available for download we're off to a very strong start. Here's hoping the trend continues!
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... And The Winner Is!

1st: Joel won over jury's hearts with his smart book cover!

Oceanhorn Anniversary Screenshot & Fan Art Competition is now over! The jury has given the scores and we have our Top 10 entries!

The winner is Joel Julian with his fantastic imaginative children's book cover! Congratulations Joel!

In Joel's entry Oceanhorn is represented as a children's book called 'The Uncharted Seas'. The smart idea is executed perfectly. The work is unique, but still honors the source material: the character, the colors and the symbols are spot on! It is delighting to start decrypting the image. The adventure takes place in a bathtub that is based on our Hero's boat and the sail has been transformed into a towel. I can almost imagine him going to bed after the bath, dreaming of the adventures he is going to take when he grows up.

The quality of the competition was very high! The members of the jury went through all the participants, hand picked what they thought were the best of the entries and gave them score according to their personal preferences. Thanks to this complex process we now have very varied Top 10 entries. The competition was very tough at the top. The top 3 had only slim difference in score!

Here are rest of the Top 10 with comments!


2nd: Tom's unique approach to fan art!

Tom Stone came second with his awesome Oceanhorn themed puppet! I think this one took everyone of us by surprise and indeed it was favored by all the jury members.


3rd: Francesco is aiming for critical hit!

Francesco Botti almost took the prize with his high quality digital painting! The picture has it all. The details are loyal to the game visuals and it tells a clear story: the Hero is desperately trying to get the key from the raging ogre's neck to open the door on the background. Viewer can imagine that the arrow he is grabbing for is the one that will relieve ogre from its earthly problems.


4th: Thomas Rollus captured a warm get together
5th: MonsterRobotStudios enjoys their battles hot
6th: Rob Sharps epic battle

7th: WeDoPlay's humorous style inspired other artists!
8th: Francesco Gambino found a perfect spot for fishing
9th: Rogers' use of watercolor medium is superb!
10th: Jamie Jones' impossible screenshot. I know how hard this one is!




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Donkey Kong 3


The Short
Pros
- Decently fun arcade shooter
- Music and sound effects are classic
- Platform idea for a shooter is clever and adds some interesting twists
- Very faithful to the original arcade game
Cons
- The original arcade game wasn't that great to begin with
- Stiff controls, which worked for the first two games, falter here in a shooter
- The bugs' patterns are maddening to try and figure out
- Like...it's a game where you shoot Donkey Kong between his legs. That's the game. Why. 
Yes, this is actually a real thing.
Yes, this is actually a real thing.
The Long
If your first reaction to seeing this review was "Wait, what? There's a Donkey Kong 3?" then you'd be in the majority. After the success of Donkey Kong and Donkey Kong Jr, Nintendo decided to take the big brown ape on what would be his final arcade excursion in Donkey Kong 3: Galaga Edition. That's right, this isn't a platformer starring Mario or DK's lovable if somewhat dorky looking son, instead you're playing what is essentially a space shooter. And the enemy (aside from DK)? Bugs. Or bees, I guess, as they have hives. And little worms that block your path.
Really not swan song to end out on, guys.
DK summons pestilence from above, a sign of the oncoming ape-ocalypse.
DK summons pestilence from above, a sign of the oncoming ape-ocalypse.
In this game you aren't Mario, but Stanley. Stanley, as you can imagine, is very well known in that he hasn't appeared in a single game since Donkey Kong 3. Due to his purple hair and shoes I like to pretend that all the exposure to the toxins in the bugspray warped him, turning him into Waluigi, but that isn't confirmed by Miyamoto yet and he won't return my calls. So it's pretty much 100% fact. Hey, denial = proof. 
In Donkey Kong 3: To Bee or Not To Bee, you are charged with one simple task: shoot DK's...um...tender spot. His nether regions. Between his legs, so to speak. Stanley (looking straight up while firing, must be quite the view) has this big dumb monkey in his zoo or something and needs to get him out. So the logical solution is to blast him over and over until he crawls off the top of the screen. Yeah, ok, it isn't Mass Effect or anything but it gets the job done. 
DK's most embarrassing moment.
DK's most embarrassing moment.
You can't reach him from ground level, as your spray has limited range. The game does, however, remedy this with it's feeble attempt at platforming. As in, there is a literal platform Stanley is standing on (and it's structure changes slightly between three variations as you play levels) and you can hop up or down it at will. Kind of different.
DK's end game (aside from reaching the bottom of the poles and murdering you viciously), is agitating nearby bees' nests. These bees are the size of a man and are way pissed off...but mostly pissed off at the flowers beneath Stanley. The bees'll try and make off with them, and Stanley has to murder the nefarious insects in order to recover the plants. Lose all the plants, you die. Get hit by a bee, you die. And, of course, DK can crush you because he's a monkey the size of Andre the Giant. 
A laff a minute in DK3
A laff a minute in DK3
There's a few more tricks. Shoot DK enough and he might drop a spray power-up, which gives it max range and pierces multiple enemies. This also carries between levels if you still have time left on it, which is nice. There are also obnoxious caterpillars that will block your shots and are unkillable unless you have the upgraded gun. The goal is, obviously, to get a high score, as the game just cycles with more and more bees (and varying types) until you succumb to an awful, bee-infested death. 
Stanley, played by Nicholas Cage, in the film adaptation of DK3.
Stanley, played by Nicholas Cage, in the film adaptation of DK3.
There are multiple problems with Donkey Kong 3 that made it far less memorable than it's predecessors. First, it isn't a platformer, and while it's a decent enough shooter the risk probably pushed most die-hard players away. Second, the bugs come off as unfair. Their patterns are only somewhat predictable, unlike most shooting games like Galaga where you can learn the patterns easily, and they're such small targets they can be hard to hit. Third, your weapon sucks, and having to constantly fight a war of attrition with an ever-lowering DK only makes this all the more evident. And lastly, the game's clunky controls don't work in it's favor at all. Donkey Kong and Donkey Kong Jr.'s movement and platforming feel archaic compared to modern games, but it was clear the game was built and balanced around that. I got none of this in Donkey Kong 3. Most of my deaths felt cheap or unavoidable, whereas in the previous two games I knew my deaths were always my own fault.
Point being, it plays clunky, feels unfair, and isn't at all like the previous two games. And that was enough to doom it to obscurity (and essentially kill the franchise, save the Donkey Kong Game Boy game and later Donkey Kong Country games). 
Stanley's enormous eye might be my favorite part of the game.
Stanley's enormous eye might be my favorite part of the game.
Graphically it looks good, in both the arcades on NES. While I have very limited experience with the arcade version of Donkey Kong 3, the NES version felt just about arcade perfect, for better or for worse. Again, these machines are hard to find, so correct me if I'm way off track here, but it looks and sounds almost identical.
But it doesn't really mean much if the underlying game is just a monkey's worth of problems. While still technically mostly sound, Donkey Kong 3 feels like a chore to play and fighting for high scores just isn't as engaging. As an added bonus, the NES cart still doesn't save high scores, not that you'd be inviting all the cool kids on the block over to play some high-stakes DK3 anytime soon.
How the mighty apes have fallen, Donkey Kong 3 is a misstep in an otherwise perfect series of arcade games. Two out of five stars. 
He's the now-sterile member of the DK crew
He's the now-sterile member of the DK crew
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GTA 4 FULL VERSION


 GTA 4 FULL VERSION[ by TN Hindi].rar



File Size-  8.71MB
Uploaded Date- 7/1/2018





This is  GTA 4 FULL VERSION[ by TN Hindi].7z which is compressed by Gaming Expert. 

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Nintendo Switch ATARI Flashback Classics Gameplay


Nintendo Switch – Neon Red and Neon Blue Joy-Con

Hey guys,

Check it out!

Finally, bought the Atari Flashback Classics. I'm a sucker for retro games. Although, I already have most of these games in one form or another, but I can't help myself to buy it for the switch. And, now I have 150+ games to play on the go!

The games are simple and you don't need the internet to play. Unlike, most of the mobile games nowadays. You also, don't have to keep paying to keep playing. Heck, you can even play with real buttons and joystick.

I already bought the Sega Genesis, Namco and SNK collection. All these games combine, to my collection of retro gaming. Of course, I also have some indie and triple AAA games. In all, gaming on the nintendo switch is awesome!

If you haven't got a nintendo switch yet, get it via the links below:



Nintendo Switch – Neon Red and Neon Blue Joy-Con



Atari Flashback Classics - Nintendo Switch Standard Edition



Snk 40th Anniversary Collection - Nintendo Switch



Sega Genesis Classics - Nintendo Switch



NAMCO MUSEUM ARCADE PAC - Nintendo Switch

The list of games keep growing for the nintendo switch and probably will grow more. There's so much potential for the eShop. If they're smart, they'll learn from the Apple itunes store. There are so many games and apps available for people to download.

If the rumours are true about a nintendo switch pro, then it should probably have bigger internal storage space. Triple AAA games are pretty large. Most gamers, would probably buy the cartridge version. But, even small games you'll need around 3-10gb of storage space. It would quickly add up!

There are already lots of indie games and now, we're all waiting for top triple AAA game developers to come in with all guns blazing. Oh yeah, what about apps. And, what kind of apps would be useful or right for the switch?

Nintendo switch users been crying for a youtube app and now, we've got it. Some, wish for media player and vlc are coming. Hopefully, sooner rather than later. I want to be able to play my collection of songs and movies. Everyone, are still waiting for spotify and netflix to be available.

Slowly, but surely, the nintendo switch are turning into a complete entertainment system. Nintendo, have to make sure that they don't fck it up. They'll end up like sony ps vita. The Ps Vita are a great, small and portable gaming console, yet it fail. Only, Sony knows why.

Subscribe to our blog and youtube channel for latest post and video upload!

Happy gaming!


P.S. Nintendo Switch – Neon Red and Neon Blue Joy-Con


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Jump Rope For Heart Assembly 2019

I am so happy to share videos of our Jump Rope performance from the Jump Rope for Heart assembly
yesterday.  My students did a terrific job!  I am so proud of their hard work!

This performance has become a fun tradition at our school.  I wrote this routine a few years ago, and we perform it to the song "Jump" by Van Halen.   In the fall, my students all practice jump rope skills in PE class.  I allow an opportunity for students to "master" tricks, which I decided means they can perform it 10 times in a row and finish with side swings.  The students who are able to master the most tricks are invited to perform in the assembly.  We have special practice times and then perform at the end of the Jump Rope for Heart Kickoff assembly.  It's a great way to motivate all of our students to learn jump rope skills, and focus on being heart healthy!  I also use this routine as a warm-up for my 4th-5th grade students in the month of December.











Please check out my other links: My Teachers Pay Teachers Store: https://www.teacherspayteachers.com/Store/Carly3 My Webpage: http://carlyspegames.weebly.com/ My Youtube Channel: https://www.youtube.com/user/carly3ify My Pinterest Page: https://www.pinterest.com/carlyglanzman/carlys-pe-games/
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